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Tabla de contenidos
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Jerarquía de las clases
Objekt
Achievement
Achievements
Actor
BarActor
MovieActor
Body2DActor
PathActor
RayActor
SpriteActor
TextActor
NumberActor
Rope2DActor
ActorRecording
Anchor
Application
Package
ApplicationInfo
AudioClip
AudioSettings
BaseFolder
APPLICATIONS
CONFIGS
FOLDER
GPAxes
GPButtons
GPDrivers
GamePads
Library
PERSISTENCE
TRANSIENTS
BoardGroup
ButtonStyle
Camera
Camera2D
Channel
DataPipe
HttpRequest
P2P_Channel
TcpChannel
UdpChannel
Classifier
Collection
Commands
Condition
ActorNearCondition
ActorTouchedCondition
AnyCondition
AtFrameCondition
AudioCondition
BlindStickCondition
ButtonsCondition
CollideActorCondition
CollideWorldCondition
CompositeCondition
And
Not
Or
Trigger
CouplingCondition
DetectSignalCondition
DurationCondition
ExpressionCondition
GetLockCondition
MatchStateCondition
MediaCondition
MeetingFullCondition
MovieCondition
NearNodeCondition
PhaseStateCondition
PortalCondition
RadarActorCondition
RadarSensorCondition
RadarWorldCondition
ReachedPathNodesCondition
ReceiveMessageCondition
RememberSceneCondition
SelectJoint2DCondition
SensorCondition
SensorTouchCondition
StateFinishedCondition
TileSensorCondition
TimerCondition
WaterCondition
WorldLimitsCondition
WorldTouchCondition
Counter
Data
DataStore
DefaultNode
EventPlayer
EventRecorder
FontObjekt
PM5Font
FrameStyle
BorderFrameStyle
BoxFrameStyle
ImageFrameStyle
MovieFrameStyle
PatchesFrameStyle
GameCenter
XiHttp_GameCenter
Xitai_GameCenter
GamePadAxis
GamePadButton
GamePadDriver
GPDriverChannel
GPDriverController
GPDriverDefault
RemoteGamePad
GameServices
Grid
HandleSet
ActorSet
NodeSet
HostAddress
ImageObjekt
AbstractTile
CompositeTile
Tile
Character
BarCharacter
Composition
MovieCharacter
BodyCharacter
PathCharacter
RayCharacter
SpriteCharacter
TextCharacter
NumberCharacter
RefCharacter
RopeCharacter
Picture
AbstractMovie
Animation
ImageSequence
Animator
BitmapImage
CapturedImage
ClipImage
ColorImage
LineChartImage
MediaPlayer
ParticleSystem
PatchesImage
ProceduralImage
SVGImage
ShaderImage
SilhouetteImage
TransformedImage
TransientImage
VariableImage
Iterator
Joint
Joint2D
Gear2D
Motor2D
Prismatic2D
Revolute2D
Weld2D
Wheel2D
Joint2DFactory
Gear2DFactory
Motor2DFactory
Prismatic2DFactory
Revolute2DFactory
Weel2DFactory
Weld2DFactory
Language
Layer
ActorLayer
GridLayer
ImageLayer
NetLayer
PathLayer
ShapeLayer
Leaderboard
Leaderboards
Localization
MatchInfo
MatchStatus
MazeControl
Media
MessageQueue
MicroTemplate
Music
Node
Action
AchievementAction
ActorDeadAction
ActorFlagsAction
ActorInvertPathAction
AreaFindActorsAction
BodyShootAction
BodyTypeAction
CompositeAction
IfElseAction
IterateAction
SelectFromAction
SwitchActions
ConnectionControlAction
CopyDataAction
CounterAction
CreateActorAction
CreateJoint2DAction
CutTheRopeAction
DeleteGarbageAction
DestroyJoint2DAction
EmitSignalAction
EmitterFlowAction
EmitterHookAction
FindAreaAction
FindPathAction
ForgetSceneAction
GoToPortalAction
GoToSceneAction
HandleSetAction
HidePopUpAction
IteratorAction
LeaveMatchAction
ListMatchesAction
LoadDataAction
LoadSlotAction
MatchCreateAction
MatchFinalizeAction
MatchLoadAction
MatchRestartAction
MatchTakeTurnAction
MeetingAction
MovieControlAction
NearNodeAction
PauseMovieAction
PauseWorldAction
PersistenceControlAction
PlayAudioAction
PlayMusicAction
ProcedureAction
PurgeTransientsAction
RadarControlAction
RefAction
ReleaseLockAction
RememberSceneAction
ResetDataAction
SaveSlotAction
ScreenPopAction
ScreenPushAction
SelectImageAction
SelectJoint2DAction
SendMessageAction
SetCellTileAction
SetCollisionMaskAction
SetCurrentSceneAction
SetDataSlotAction
SetImageAction
SetMasterAction
SetPathAction
SetPhaseAction
SetPositionAction
SetRadarAction
SetRayTargetAction
SetScoreAction
ShowNodeSetAction
ShowPopUpAction
StopAudioAction
StopMusicAction
TestNodeAction
UpdateScoresAction
WorldConstrainAction
State
ActorBlinkingState
ActorDistanceState
ActorFollowPathState
ActorGoToState
ActorMoveState
ActorPathFinderState
BodyForceState
CompositeState
IfElseState
Machine
ParallelStates
SwitchStates
MessageSwitcherState
DispatchMessagesState
Finished
InMeetingState
LookAtActorState
LookAtMouseState
NodesWalkingState
ProcedureState
RefState
ScreenState
SendMessageState
WidgetGoToState
NodeData
PadWidgetStyle
ParagraphStyle
Participants
ParticleClass
ParticleDynamic
PD_Amortiguado
PD_Browniano
PD_Gravitatorio
PD_Limit
PD_Lineal
PD_Orbital
PathFinderControl
Peer
P2P_Peer
TcpPeer
UdpPeer
PlayerInfo
Participant
Score
Portal
ProgressBarStyle
PushButtonStyle
SVGResource
Scene
SceneGroup
Scenes
Script
ScrollStyle
ShaderObjekt
Shape
Shuffler
Signal
Slot
Slots
Stage
Synchro
Lock
Meeting
TextParser
XMLStyleParser
TextStyle
TileSet
Timing
Token
Tokens
ViewControl
ViewSettings
Widget
AnimatorWidget
ButtonWidget
PopUpButtonWidget
PushButtonWidget
ServerButtonWidget
CloneWidget
EditWidget
ImageWidget
LabelWidget
NumberWidget
PadWidget
AxisPadWidget
ButtonPadWidget
ProgressBarWidget
RadioButtonsWidget
RichTextWidget
ScrollBarWidget
ScrollViewWidget
StackWidget
TextWidget
WidgetArrayWidget
WidgetGroupWidget
WorldWidget
World
World2D
WorldBox2D
Funciones globales
(C) Paco Suárez (pacosu@xitai,es). 2020.
XITAI