Tabla de contenidos | Jerarquía de las clases

WidgetMachine

Base : Machine

Posibles hijos : | AchievementAction | CollectionControlAction | CompositeAction | ConnectionControlAction | CopyDataAction | CounterAction | CreateDataAction | EmitSignalAction | EmitterFlowAction | EmitterHookAction | EnableParticipantAction | Finished | ForEachAction | ForgetSceneAction | GoToPortalAction | GoToSceneAction | HandleSetAction | HidePopUpAction | IfElseAction | IfElseState | ImageAlphaAction | ImageFilterAction | ImageRotateAction | ImageScaleAction | ImageTranslateAction | ImageVeilAction | InMeetingState | IteratorAction | LaunchURLAction | LeaveMatchAction | ListMatchesAction | LoadDataAction | LoadLeaderboardsAction | LoadScoresAction | LoadSlotAction | MatchCreateAction | MatchFinalizeAction | MatchLoadAction | MatchRestartAction | MatchTakeTurnAction | MeetingAction | MovieControlAction | ParallelStates | PauseMovieAction | PauseWorldAction | PersistenceControlAction | PlayAudioAction | PlayMusicAction | ProcedureAction | PurgeTransientsAction | RefAction | RefState | ReleaseLockAction | RememberSceneAction | ResetDataAction | SaveScoresAction | SaveSlotAction | SelectFromAction | SelectImageAction | SetCellTileAction | SetCurrentSceneAction | SetDataSlotAction | SetImageAction | SetPhaseAction | SetScoreAction | ShowNodeSetAction | ShowPopUpAction | StopAudioAction | StopMusicAction | SwitchActions | SwitchStates | VoidState | WidgetGoToState | WidgetMachine |

Descripción

Atributos heredados

De Objekt:
_comment_,
De State:
DEBUG,
De Objekt:
parent, rand, randomize, children, childByIndex, childByName,
De Node:
SHOW_LABEL,
De State:
stat_counter,
De Machine:
Automatic,


(C) Paco Suárez (pacosu@xitai,es). 2020.
XITAI