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BodyCharacter

Base : MovieCharacter

Posibles hijos : | Camera2D | Gear2DFactory | Motor2DFactory | Prismatic2DFactory | Revolute2DFactory | Shape | Weel2DFactory | Weld2DFactory |

DescripciĆ³n

Atributos heredados

De Objekt:
_comment_,
De Character:
DEBUG,
De Objekt:
parent, rand, randomize, children, child, front, back, childIndex, childByName,
De Character:
machine, actor_proto, default_world, flags, z_offset, priority, single, life, value, recording, rand_gen, teleport_signal, handle, actors_created,
De MovieCharacter:
cur_movie, movies,

Atributos

dynamics

int body_type

Enum


bool bullet

Bool


float gravity_scale

Number


float linear_friction_x

Number


float linear_friction_y

Number


bool orientation_friction

Bool


float angular_friction

Number


bool kinematic_collision

Bool


float linear_damping

Number


float angular_damping

Number


Mass information

caller Recenter

InfoCaller
.


float Mass

Number


Shape shapes

Reference


current shape

int rol

Enum
.


int label

Enum
.


int tags

Flags
.


float density

Number
.


float friction

Number
.


float viscosity

Number
.


float restitution

Number
.


float orientation

Number
.


float force

Number
.


float range

Number
.


Collisions

int group

Enum


int mask

Flags



(C) Paco SuƔrez (pacosu@xitai,es). 2020.
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