|
BodyCharacter
Base : MovieCharacter
Posibles hijos :
| Camera2D |
Gear2DFactory |
Motor2DFactory |
Prismatic2DFactory |
Revolute2DFactory |
Shape |
Weel2DFactory |
Weld2DFactory |
- Propiedades del objeto:
- .
- .
- .
DescripciĆ³n
Atributos heredados
- De Objekt:
-
_comment_,
- De Character:
-
DEBUG,
- De Objekt:
-
parent,
rand,
randomize,
children,
child,
front,
back,
childIndex,
childByName,
- De Character:
-
machine,
actor_proto,
default_world,
flags,
z_offset,
priority,
single,
life,
value,
recording,
rand_gen,
teleport_signal,
handle,
actors_created,
- De MovieCharacter:
-
cur_movie,
movies,
Atributos
dynamics
int body_type
Enum
bool bullet
Bool
float gravity_scale
Number
float linear_friction_x
Number
float linear_friction_y
Number
bool orientation_friction
Bool
float angular_friction
Number
bool kinematic_collision
Bool
float linear_damping
Number
float angular_damping
Number
Mass information
caller Recenter
InfoCaller
.
float Mass
Number
Shape shapes
Reference
current shape
int rol
Enum
.
int label
Enum
.
int tags
Flags
.
float density
Number
.
float friction
Number
.
float viscosity
Number
.
float restitution
Number
.
float orientation
Number
.
float force
Number
.
float range
Number
.
Collisions
int group
Enum
int mask
Flags
(C) Paco SuƔrez (pacosu@xitai,es). 2020.
XITAI