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Body2DActor

Base : MovieActor

Posibles hijos : | ActorSet | Collection | Data | DataStore | NodeSet |

DescripciĆ³n

Atributos heredados

De Objekt:
_comment_, parent, rand, randomize, children, child, front, back, childIndex, childByName,
De Actor:
character, ref_character, alive, handle, world, participant, z_offset, priority, label, tags, value, index, timer, timer_enabled, timer_expired, timer_value, position, angle, scale, teleported, distance, direction, distance3d, direction3d, slave, slave, iterate_slaves, kill, setHook, setMaster, unlinkSlaves, slaves_created, master, master_handle, hook_position, detected, detected_handle, message_from, message_code, message_arg, message_data,

Atributos

float gravity_scale

Number
.


vec2 linear_velocity

Vector
.


float angular_velocity

Number
.


int under_water_time

Number
.
.


float water_level

Number
.
.


bool ground_collision

Bool
.
.


void linearImpulse (this: Body2DActor, force: vec2, point: vec2)

Method


void angularImpulse (this: Body2DActor, force: float)

Method



(C) Paco SuƔrez (pacosu@xitai,es). 2020.
XITAI