|

Action

Base : Node

Subclases directas : | AchievementAction | ActorDeadAction | ActorFlagsAction | ActorInvertPathAction | AreaFindActorsAction | BodyShootAction | BodyTypeAction | CompositeAction | ConnectionControlAction | CopyDataAction | CounterAction | CreateActorAction | CreateJoint2DAction | CutTheRopeAction | DeleteGarbageAction | DestroyJoint2DAction | EmitSignalAction | EmitterFlowAction | EmitterHookAction | FindAreaAction | FindPathAction | ForgetSceneAction | GoToPortalAction | GoToSceneAction | HandleSetAction | HidePopUpAction | IteratorAction | LeaveMatchAction | ListMatchesAction | LoadDataAction | LoadSlotAction | MatchCreateAction | MatchFinalizeAction | MatchLoadAction | MatchRestartAction | MatchTakeTurnAction | MeetingAction | MovieControlAction | NearNodeAction | PauseMovieAction | PauseWorldAction | PersistenceControlAction | PlayAudioAction | PlayMusicAction | ProcedureAction | PurgeTransientsAction | RadarControlAction | RefAction | ReleaseLockAction | RememberSceneAction | ResetDataAction | SaveSlotAction | ScreenPopAction | ScreenPushAction | SelectImageAction | SelectJoint2DAction | SendMessageAction | SetCellTileAction | SetCollisionMaskAction | SetCurrentSceneAction | SetDataSlotAction | SetImageAction | SetMasterAction | SetPathAction | SetPhaseAction | SetPositionAction | SetRadarAction | SetRayTargetAction | SetScoreAction | ShowNodeSetAction | ShowPopUpAction | StopAudioAction | StopMusicAction | TestNodeAction | UpdateScoresAction | WorldConstrainAction |

DescripciĆ³n

Atributos heredados

De Objekt:
_comment_, parent, rand, randomize, children, child, front, back, childIndex, childByName,
De Node:
SHOW_LABEL,

Atributos

uint DEBUG

Flags
.
.



(C) Paco SuƔrez (pacosu@xitai,es). 2020.
XITAI