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WorldMachine

Base : Machine

Descripción

Posibles hijos : | AchievementAction | ActorCountAction | ActorFlagsAction | ActorKillAction | ActorSelectionAction | AttachCameraAction | ChannelSendAction | CollectionControlAction | CompositeAction | ConnectionControlAction | CopyDataAction | CounterAction | CreateActorAction | CreateDataAction | EmitSignalAction | EnableParticipantAction | Finished | ForEachAction | ForEachActorAction | ForgetSceneAction | GoToPortalAction | GoToSceneAction | HandleSetAction | HidePopUpAction | IteratorAction | LaunchURLAction | LeaveMatchAction | ListMatchesAction | LoadDataAction | LoadLeaderboardsAction | LoadScoresAction | LoadSlotAction | MatchCreateAction | MatchFinalizeAction | MatchLoadAction | MatchRestartAction | MatchTakeTurnAction | ParallelStates | PauseWorldAction | PersistenceControlAction | ProcedureAction | PurgeTransientsAction | RefAction | RefMachine | RefState | RememberSceneAction | ResetDataAction | SaveScoresAction | SaveSlotAction | SelectActorsAction | SelectFromAction | SendMessageAction | SetActorValuesAction | SetCellTileAction | SetCurrentSceneAction | SetDataSlotAction | SetMasterAction | SetRayTargetAction | SetScoreAction | ShowPopUpAction | SwitchActions | SwitchStates | VoidState | WidgetGoToState | WidgetSetScrollAction | WorldMachine |

Atributos heredados

De Objekt:
_comment_,
De State:
DEBUG,
De Objekt:
parent, rand, randomize,
De State:
SHOW_LABEL, stat_counter,
De Machine:
Automatic,


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