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ActorMachine

Base : Machine

Descripción

Posibles hijos : | AchievementAction | ActorBlinkingState | ActorCountAction | ActorDeadAction | ActorDistanceState | ActorFlagsAction | ActorFollowPathState | ActorGoToState | ActorInvertPathAction | ActorKillAction | ActorMachine | ActorMoveState | ActorPathFinderState | ActorSelectionAction | ActorStopAction | ActorTimerAction | AngularImpulseAction | AngularVelocityAction | AreaActorsAction | AreaFindAction | AttachCameraAction | BodyActivateAction | BodyForceState | BodyShootAction | ChannelSendAction | CollectionControlAction | CompositeAction | ConnectionControlAction | CopyDataAction | CounterAction | CreateActorAction | CreateDataAction | CreateJoint2DAction | CutTheRopeAction | DestroyJoint2DAction | EmitSignalAction | EmitterFlowAction | EnableParticipantAction | Finished | ForEachAction | ForEachActorAction | ForgetSceneAction | GoToPortalAction | GoToSceneAction | HandleSetAction | ImageAlphaAction | ImageFilterAction | ImageRotateAction | ImageScaleAction | ImageTranslateAction | ImageVeilAction | IteratorAction | JoinActorsState | LaunchURLAction | LeaveMatchAction | LinearImpulseAction | LinearVelocityAction | ListMatchesAction | LoadDataAction | LoadLeaderboardsAction | LoadScoresAction | LoadSlotAction | LockActorState | LookAtActorState | LookAtMouseState | MatchCreateAction | MatchFinalizeAction | MatchLoadAction | MatchRestartAction | MatchTakeTurnAction | MessageSwitcherState | MovieControlAction | NodeFindAction | NodesWalkingState | ParallelStates | PathFindAction | PauseMovieAction | PauseWorldAction | PersistenceControlAction | PlayAudioAction | ProcedureAction | PurgeTransientsAction | RadarControlAction | RandomizeWorldAction | RefAction | RefMachine | RefState | RememberSceneAction | ResetDataAction | SaveScoresAction | SaveSlotAction | SelectActorsAction | SelectFromAction | SelectImageAction | SelectJoint2DAction | SendMessageAction | SetActorValuesAction | SetCellTileAction | SetCurrentSceneAction | SetDataSlotAction | SetImageAction | SetMasterAction | SetPathAction | SetPositionAction | SetRadarAction | SetRayTargetAction | SetScoreAction | ShiftLayerAction | ShowNodeSetAction | StopAudioAction | SwitchActions | SwitchStates | UnlockActorAction | VoidState | WorldConstrainAction |

Atributos heredados

De Objekt:
_comment_,
De State:
DEBUG,
De Objekt:
parent,
De State:
SHOW_LABEL, stat_counter,
De Machine:
Automatic,


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